I’m a senior product designer working in design research, strategy, and user experience design.
My research practice emphasizes engaging with ambiguous problem spaces, conducting interviews to make sense of user and business needs, and providing product teams with the insight they need to make quality decisions. As a designer, I collaborate with product teams to solve and iterate on problems in a way that makes sense for both users and business. I craft experiences beginning from flows and wireframes through interaction design, visual design, user testing, and analytics.
Over the past ten years, I’ve practiced design and research at enterprise companies, startups, and agencies. As an educator, I’ve taught courses in interaction design and UX research at a university design program.
A content authoring tool for online learning, redesigned to support training and administration at scale. I led a team from product research and synthesis through redesign and development of a core product.
Launch Studio is a web application for testing and documenting Bluetooth devices. As the lead UX Designer and Researcher on the project, I drove the product vision from inception to a release-ready product.
If computers could understand their context, how would we choose to communicate with them? I’ve answered this question through a case study in controlling audio content.
A field research and design project exploring how computer vision might help first responders in their duties. Our team created a research plan, Interviewed experts, designed an intervention and tested its viability.
Lesson planning is a design problem, but isn’t treated as one. The Lesson Design Toolkit is a series of workbooks that help early-career college educators navigate the process of creating a lesson by applying design methods to planning problems in education.
A reinvention of the ubiquitous restaurant receipt that helps to split a bill. Saves time and complexity for diners and staff, enhancing the overall experience.